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Introduce:

MeshAnything is a model for artist-level grid generation utilizing autoregressive converters that can transform any 3D representation of assets into artist-created grids (AMs) that can be seamlessly applied to the 3D industry. It generates meshes with fewer faces, significantly improving storage, rendering, and simulation efficiency, while achieving precision comparable to previous methods.
MeshAnything
Stakeholders:
MeshAnything is suitable for 3D designers and developers as it simplifies the creation process of 3D assets and increases productivity while maintaining or enhancing the quality of the final product.
Usage Scenario Examples:

  • MeshAnything is used in 3D reconstruction projects to convert scan data into high-quality mesh.
  • Use MeshAnything in game development to quickly generate grid models of characters and environments.
  • Use MeshAnything in animation to generate smooth animated mesh and improve rendering efficiency.

The features of the tool:

  • Extract grids from 3D assets to generate artist-level grids.
  • Integrated with 3D asset production processes to improve application efficiency in the 3D industry.
  • Learn the grid vocabulary using VQ-VAE and generate the grid through the shape condition decoder.
  • By optimizing the topology, shapes are constructed efficiently, reducing training burdens and improving scalability.
  • Integrate with multiple 3D asset production methods for highly controlled artist-level mesh generation.
  • The grid with better topology and fewer faces is generated, which proves the efficiency of the method.

Steps for Use:

  • Visit the MeshAnything website and learn about its functions and features.
  • Upload or select the 3D asset you want to convert.
  • Adjust the parameters of the generated mesh, such as the number of faces and shape conditions, as needed.
  • Start the grid generation process and wait for the result.
  • Check whether the generated mesh meets the design requirements and make necessary adjustments.
  • Apply the generated mesh to a 3D project.

Tool’s Tabs: 3D design, grid generation

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